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Smart Kit River Crossing Game

Puzzles.COM - Puzzle Links - Expert Items 6 Expert Items 6 / / Challenge Yourself to the Best Puzzles on the Internet. We've broken the Journey into three parts; this is the third of them.

Smart Kit River Crossing Game Planks. Bridge Crossing - Primary. Games - Play Free Online Games. Bridge Crossing. Description: Your village is under massive attack.

NEW The Puff-Ball Puzzles from Find the correct sequence of puffs to push all the puff-balls onto the pale-pink target squares. The puzzle is solved if and only if all targets are occupied. Dots and Boxes Game Each player moves in turn by drawing a vertical or horizontal line between 2 adjacent unconnected dots. The same player moves again if this line completes one of the 9 'boxes' (or elementary squares). The purposes of the game is to complete ('own') as many boxes as possible. Whoever owns the most at the end wins. Push Me from Get the red block out of the play area!

You can not interact with the red block directly, but can push it around by moving the green blocks. The red block is subject to gravity. Push it over the edge, and it will fall. Vertical green blocks can only move vertically. Horizontal green blocks can only move horizontally. Together Till The End! From Plexus Puzzles are picture puzzles, plain and simple!

  1. Jan 11, 2010 I really need help with this puzzle. Goal: Get everyone across the river. (3 daughters, 3 sons, Dad, Mum. River Crossing Puzzle (please help)?
  2. To cross a river you should face current coming towards you and hold hands with compainions so you are a strong wall and won't fall and injure your self.

Well, OK, not entirely simple, because most of Plexus Puzzles have at least a few hard parts that take a sharp eye and some cleverness to put together. Pushori from Push pieces to the board from left or right. The object is to align new pieces so that they form vertical pairs of identical pieces - after pair disappears.

More pieces disappear - bigger bonus you get. Magic Links from Magic Links will test and hone your memory skills as well as your ability to ignore tricky distractions. To progress to the advanced levels, you'll have to learn to think quickly so possible solutions links can be tested and rejected in an efficient and flexible manner. Spin The Black Circle by Lead the ball to the portal. Just spin the maze and gravity will do the rest. A very tricky game! Rowowor from Place new letters next to existing until all 7 spots are filled.

Create as many 3-7 letter words as you can. Longer words give more points. Each word may be used only ones. Laser Beams from The object is to achieve the specified goal by dragging tiles on the board. There are six different tiles: lasers, beam splitters, filters, blockers, detectors, and walls.

Nice puzzle game with tutorial and over 20 challenges. Lost Corners by Sliding block puzzle with 8 pieces. The object is to interchange two bottom pieces (7 and 8). Police and Thief by The goal is simple - catch the thief! But the challenge is quite hard!

Nice game with great gameplay and graphic. Skew Slide by Slide the red and yellow tiles to the Goal position shown above in less than 32 moves. BrainDrop from Get the gold ball to drop to out bottom before any silver balls drop. Click on the arrows to the left and right of each row to shift it right or left.

Changing-Rule Number Maze from When the maze begins, you are on the square at the upper left. What you have to do is make a series of moves that will take you to the square marked 'Goal.' Each square has a number that indicates how far you must move when you leave the square.

CyberBox by CyberBox is a game of thinking ahead. There are 17 levels ('rooms') for you to solve. The object of each room is simply to get to the exit. The exit is the passageway located above the very top center tile. Once you reach the exit of a room you immediately enter next room. 4 Piece Puzzles by Collection of 23 sliding block puzzles.

You need to reach the Goal position in which two pieces are interchanged. Easiest puzzles requires 90 moves, hardest - 127. Really hard sliders! One-Way Mazes from Find your way through the fiendish one-way system to your lost hat and then get to the exit before time runs out. The Stepping-Stone Mazes by and Can you count to three?

That's all you really need for these nifty mazes. Step, step, step, change colour, repeat. Each visit to each group of coloured stones must involve exactly three steps, no more no less. Leapin' Lizards by and Play with colored lizards (color circles) trying to make their way home to same-colored rocks. The lizards can move only to an empty rock and only along the paths given by the graph on the card.

Crossing

Here is more. Fish Crackers by This assembling puzzle consists of nine funny rhomb-like, two-sided fish tiles. The goal of each challenge is to assemble with all the nine tiles the given shape placing tiles exactly within its outline. Murfy Maths from Complete maths puzzles against the clock in this addictive puzzle game. No-U-Turn Number Maze from Make a series of moves that will take you the square marked 'Goal.'

Each square has a number that indicates how far you must move when you leave the square. You can move on any direction except turn U-turn. The solution takes 39 moves. It’s surprising how much complexity the no-U-turn rule can add to a maze. The Seven Bridges from Is it possible to cross over all these bridges without crossing over the same one more than once? Try it!

River Crossing Puzzle from A farmer, his son and daughter, and their pets need to cross a river. The pets are an aggressive dog, 2 hamsters, 2 rabbits. There is a small two-seater boat they can use. All 3 people know how to use the boat, but none of the animals can. Punt Mazes from Use the grey walls to help position and manouvre the pusher (black cross) but beware, walls are no obstacle to a puck. You can punt a puck through a wall or over and past another puck provided it comes to rest in a clear space.

Punting a puck out of play (including onto a wall) is not permitted. Cubes from Similar to Tetris in 3D, organize the falling blocks in layers and they disappear! The Game of Jam from You play against your computer. The board depicts a network of 9 roads and 8 cities. Players take turns selecting a road. The goal of the game is to take all the roads that pass through a city.

Rubik's Illusion from The goal for a player is to connect exactly five (not more, not less) pieces of his own color, either horizontally, vertically, diagonally, on the board, in the mirror, or even partly through the mirror. Impasse from A difficult and different minimalistic puzzle game. Discover the rules as you go and make your way to the goal of each level. Oskar's Cube from The puzzle you are about to play is a Java implementation of Oskar's Cube, an intriguing 3D maze puzzle. Complete the puzzle by solving three planar mazes simultaneously. You will soon notice the peculiar coupling of the three cursors as they move towards the solution of this unique 3-dimensional maze.

Here is. PyRuKo from PyRuKo is a logic puzzle that takes the form of a pyramid. Each game consists of 36 individual triangles that form four larger triangles. Fill in the grid with the missing numbers so that each large triangle and each colored axis contains the numbers 1 through 9. Trianglons from Enter numbers 0 through 6 on the edges of each triangle where the sum of the three triangle edges equals the number in the center of the triangle. Since many of the edges involve two triangles, logic is needed to figure out the correct number for an edge.

River Crossing Game Planks

Paso Doble from To solve a maze, you can (must) also walk on the walls, until you reach the target tile (X). An easy goal, if your puppet weren't in the strange habit of making two - and only two - steps per move. Color Tile from Set twelve triangles in hexagon. However triangles have to be adjoined at same color. And, hexagon's outline has to be same color. A little bit hard-to-play but challenging Java puzzle game. Full Hex from Goal: fill the entire grid with 'dots'.

Click any empty cell to start. Always choose one of the suggested directions shown by an arrow. The direction can only change when it hits a hex containing a dot or the edge of the grid.

A flash version of Erich Friedman's Full Hex puzzles. Cookie Eating Contest from Eat all of the cookies in just 5 straight passes. Move the circle to the start of your path and click the mouse button. Continue by moving the mouse along your path, clicking where you wish to change directions. The goal will be accomplished only when exactly 100% of the cookies are eaten. Choo Choo Puzzles by Move the lines around the track with the goal of guiding the red line to the exit.

Two move limits can earn you medals: the lower one - the gold medal, the upper one - the silver medal. If you got stuck, a video walkthrough for the puzzles can be found. Tilox by Remove all pieces by jumping on them. Use keyboard arrows to jump up, down, left and right. Hold down 'ctrl' key to make a bigger (2 units) jump.

Restart level with 'space' key. 14 levels to play. A clone of an old dos game called 'Hock', from ButcherSoft 1992. Cube'o' by Slide the pieces until each side of the cube has its own distinctive color - green, yellow, red, blue, orange and purple.

Dark gray is not counted. Click on a piece next to the open space to make it slide into the gap. Use the purple arrows to rotate the cube. Gravi by Imagine these are blocks put on a table. You can move them around as you wish but after each move every block must be fully supported by blocks below it or by the bottom horizontal line. Goal: reach a certain position for a particular block or a group of them. Press the goal button to see your goal.

12 levels. IQtest.dk from A timed IQ test. 40 minutes to answer 39 questions. The difficulty level increases gradually. Between two possible logical answers to a question choose the simplest one.

Wrong answers do not influence the result - it's better to guess rather than omit a question. Have fun. Cyrcuit presented at Charge up all of the nodes by making proper connections. The 'generator' nodes can only have one inbound and one outbound connection. Other types of nodes appear as you progress through the levels. A level's progress is indicated by the power bar at the bottom. By Eddie Howell from Trinovert.com.

Path 2 from Draw a white path from the red ball to the star, gathering, if the star is 'locked', a key to unlock it. Rotate and move the green obstacles on the way before and during the ball's move. Use the spacebar to launch the ball. And note: the white ink is limited! Pearls Before Swine 2 from A sequel to the PBS 1. Pearls are grouped into 4 rows.

Take alternative turns with your opponent. On your turn you may remove as many pearls as you like from any one row.

River

Click GO after your move. The one who forces the opponent to take the last pearl is the winner. Stained Glass from Drag the stained tiles from the right window to the left one so that all the color edges properly match. The puzzle involves logical reasoning based on the color segments' number and placement. Multilevel puzzle from Gamedesign. Light-Bot from.