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Rapid Fire Ww2 Wargame Rules

Well it's been a while since I posted. A busy period for family and work - however I was asked a question about the rules I use, and it's a fairly frequent question so I thought I would knock out a quick post on the subject. I got hooked on Modern gaming after joining the Guild forum in around 2008. I was familiar with RF through WW2 gaming and when the held a big game in 2010 I soon volunteered. The first game was held in Ireland and used Rapid Fire adaptations produced by Piers Brand. In the subsequent two Cold War big games they were adapted in a number of areas by John Dowman and Rob Rowell.

'Rapid Fire V2' Rules - Pros & Cons?' For WW2 go with Rapid Fire! It depends what you want out of your wargame. Wargame Vault is the largest wargame. Rapid Fire Publications: $4.50: Rapid. A free playsheet for use with Rapid Fire! Fast play ww2 wargames rules for.

Rapid Fire Ww2

I suppose a number of things that I like best about Cold War gaming are enabled by these rules:. 20mm is a great scale for armour modeling with vehicles and figures sufficiently large to look great when done. The models and figures can easily be adapted and enhanced. The extensive ranges of plastic models and resin kits mean most of the armies can be pulled together, and they look great. The Orbat abstractions enable a reasonable game to be played out at battle group level on a 6 foot by 4 foot table without it all looking too daft.

Rapid Fire Ww2 Wargame Rules

The rules are simple and straight forward to learn and enable games to be completed relatively quickly. With a bit of thought and a lot of really useful plastic boxes you can store it all in a reasonably big cupboard. You can with the aid of a small hall some friends and a pile of scenery pull it all up to the operational level which is really where the action was going to happen in the Cold War and where the odds evened up between the Warsaw Pact and NATO armies. A Cardboard Castle, an Inside History of the Warsaw Pact, 2005 V Mastny. A History of Soviet Airborn Forces, DM Glantz, 1994.

Afgansty, The Russians in Afganistan 1979 -89, R Braithwaite. Afghanistan, Travels with the Mujahideen, Sandy Gall. AFV Weapons 51, FV 433 Self Propelled Gun. AFV Weapons 53, The FV 432 series. Air Battle Central Europe, A Price 1986. Armies of NATOS Central Front, 1985, Isbey. BAOR in reforger, tankograd.

Wargame

BMP Infantry Fighting Vehicle 1967 - 1994, Osprey. Borderstrike!. Able Archer, Cold War 83-84 adaptions for Rapid Fire!

Contents. Title: Rapid Fire!